Creating and Implementing an interface

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Creating and Implementing an interface

Published by: Dikshya

Published date: 30 Jun 2023

Creating and Implementing an interface

To create and implement an interface, you'll need to follow a few steps. Here's a general outline of the process:

  1. Define the Interface:

    • Determine the purpose of the interface and the functionality it should provide.
    • Identify the methods or operations that the interface should support.
    • Specify any input parameters and return types for each method.
  2. Declare the Interface:

    • Choose a programming language that supports interfaces (such as Java, C#, or TypeScript).
    • Declare the interface using the language's syntax. For example, in Java, you would use the interface keyword.
  3. Implement the Interface:

    • Create a class or multiple classes that implement the interface.
    • Provide concrete implementations for all the methods defined in the interface.
    • Ensure that the method signatures (including parameters and return types) match the interface definition.

      Use the Interface:

    • Instantiate objects of the implementing class(es) and store them as variables of the interface type.
    • Access the interface's methods through the interface variable.
    • This allows you to work with different implementations of the interface interchangeably, using a common set of methods.

// Step 1: Define the Interface
public interface Drawable {
    void draw();
}

// Step 2: Declare the Interface

// Step 3: Implement the Interface
public class Circle implements Drawable {
    @Override
    public void draw() {
        System.out.println("Drawing a circle");
    }
}

public class Square implements Drawable {
    @Override
    public void draw() {
        System.out.println("Drawing a square");
    }
}

// Step 4: Use the Interface
public class Main {
    public static void main(String[] args) {
        Drawable circle = new Circle();
        Drawable square = new Square();

        circle.draw();  // Output: Drawing a circle
        square.draw();  // Output: Drawing a square
    }
}

In the example above, the Drawable interface defines a single method draw(). The Circle and Square classes implement the Drawable interface by providing their own implementation of the draw() method. The Main class demonstrates how the interface can be used to create objects of different implementing classes and invoke the draw() method on them.

Benefits of using interfaces:

  • Encapsulation: Interfaces help define a clear boundary between the implementation details and the external interactions with an object.
  • Polymorphism: Interfaces enable polymorphic behavior, where objects of different classes implementing the same interface can be treated uniformly.
  • Modularity and Reusability: Interfaces promote modular design by separating concerns and allowing for reusable code components.
  • Flexibility and Extensibility: Interfaces allow for easy swapping of different implementations, making the code more flexible and extensible.
  • Contractual Agreement: Interfaces provide a contract that ensures implementing classes adhere to a specific set of behaviors.